Should keys like trail_visibility & sac_scale etc exist, given difficulties with verification / some interesting thoughts on trail_visibility

A few replies to what’s been said here already.

I described that as good in my post, and it’s a useful example of how just relying on surface etc doesn’t replace visibility, as it is less visible than many surface=compacted trails in that thread that would clearly be described as excellent.

That’s because… the trail isn’t actually overgrown.

There’s very little vegetation on it compared to the surrounding terrain, and what vegetation is there is obviously far younger than the surroundings. It’s an abandoned trail not shown on official maps anymore with some twigs on it that gets light year round traffic.

This makes a lot of sense to me (and mirrors some of my thoughts in the previous thread). The “mental load” model vs plodding is a very useful way of looking at it. I think the first example would only be excellent as things stand. As defined the second and third would overlap from good to intermediate, and then the last would include bad, horrible, and no.

The “can just plod along looking at their feet or chatting without wondering if they are still on “the trail” or not” and " A key distinction is that losing the path is possible for novices and there is some mental load of looking ahead for those not familiar with the path" feel pretty perfect.

The third seems harder to define clearly - it’s more of what “intermediate” should be IMO. As of now intermediate and bad are essentially the same rating (mostly visible vs sometimes invisible) but this makes sense to me.

The fourth should include trails that “come and go” it reads now that it’s essentially entirely pathless. On the other hand there’s a IMO strong case to be made for breaking these segments into a true visibility=no, and having visbilities above that separate segments, but that’s another thread I’ve been toying with making.

I think it’s ridiculous that in the current rating there’s one for a clearly visible continuous trail (excellent), one for a (nearly) continuous one with adequate visibility one (good), and then intermediate through no are just different proportions of “there isn’t a path”.

I think there can be regional differences in this - a novice that is used to only gravel paths might get confused by a single track dirt trail that people used to them would consider “novice friendly” in areas that mostly have compacted single track. Minor spur trails to viewpoints and water etc complicate things a little bit in terms of “plodding along”, but there’s no real risk as they can easily backtrack a hundred feet or so so the trail and continue on.

This reminds me of some quick thoughts on the trail_visibility thread referenced earlier, though I think your take on them is more nuanced and complete.

That could be difficult to do programmatically - I took a stab at that in the scramble quote up in the original post in this thread and there’s some things that overlap. I hadn’t seen the summit post conversion chart, but I’d disagree with a few takes on it - I think YDS 3 to UIAA 1 is probably sandbagging UIAA, and SAC T2 should definitely still be YDS 1, as you aren’t using hands for balance.

There would be issues converting a YDS 3 or AWTGS 5 to SAC - would it show up as 4 or 5? Someone comfortable on T4 might not mind being on T5, but you’d’ have to pick one or another, vs some osm_scale that would by definition include that range of terrain. On the downside it’d be yet another system to learn - but could be used globally as it would map to localized systems.

For roads there is a way of indicating that it is closed in winter - having some sort of way of indicating visibility by season seems appropriate. trail_visibility=horrible + trail_visibility:summer=good would be simple without breaking it into months to show late spring & early fall.

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