Why are we creating a design system for OSM?

Ok, I think we can wrap up this conversation. There are many interesting points, and certainly things we could improve, especially in our communication.
I want to make it clear that I’ve always been open to dialogue, but since the first proposal, the receptiveness of some maintainers hasn’t seemed very open. I understand that a reaction of distrust towards external ideas might feel natural, but it shouldn’t be the attitude of someone working on open source projects, which by definition should welcome contributions, not discourage them.
The way new ideas are received may be exactly what pushes away and demotivates new contributors. That might explain why so many promising projects don’t move forward.
Something that seems to have been lost in this exchange, perhaps due to lack of attention, is that we’re proposing a design system to serve as a foundation for future interface improvements. Think of the design system as a set of LEGO blocks: each piece is a reusable component that enables the construction of more consistent, accessible, and sustainable interfaces.
I want to reaffirm that we’re open to talking and discussing the project itself, not the merit of us being new to the community or whether we have the “authority” to contribute. We believe good ideas should be judged by their quality and impact, not by the origin of the person proposing them.

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