How to map indoor lamps?

Street lamp is used foe outdoor lamps.
What about indoor?

Hanging from the feiling? On walls?

It feels like mapping every single tree in a rainforest. Just looking at your picture, there would be at least 10 nodes in just one corridor. But people seem to manage with man_made=lamp.

Anyway I wouldn’t add every single indoor lamp. lit=yes at the environment should be sufficient, shouldn’t it? Where do you see the added value to enter every single one?

9 Likes

I would use light_source=* + indoor=yes + level=*

5 Likes

The globes on the wall:
light_source=lantern
light:method=electric
light:shape=spherical
light:support=wall

The one hanging from the ceiling:
light_source=lantern
light:method=electric
light:shape=directed
light:tile=-90
light:support=ceiling


I have a light:*=* tagging preset here.


There’s decent documentation (if I may say so myself :wink:) on the Wiki for the light:*=* keys. ex. light:colour / light:power / light:flux / light:method / …

2 Likes

Because man_made=lamp only has one tenth of the uses of light_source=*, and the author Proposal:Tag:man made=lamp also considers it superseded by Proposal:Key:light source, I would prefer light_source=* as per the other responses in this thread.

For indoor mapping, the light source should also have a level=* tag and a support=* tag to indicate if it’s mounted on a wall or ceiling.

4 Likes

Thanks for highlighting this - I’ve reworked the OSM Wiki page for man_made=lamp to reflect its current status.