A) Would you like to have a detailed description how to convert the OSM 3D tagging into a VR scene?
B) Would you like to have an all new software to 3D render OSM?
B1) Would you like it in a new programming language with some great concepts but still annoying memory management: Zig?
B2) Or would you like a stable and save language, building native, mobile and Web and not that hard to learn: Rust.
C1) Would you like just an OSM Building inspector, showing the actual view directly from the OSM database? (May be with editing them.)
C2) Or an Earth wide 3D tile renderer
C21) just as a 2.5 rendering to place on 2D tiles
C22) or a 3D on tile maps like F4Map or Streets.gl
C23) or like the only really full scale 3D renderer OSM2World?
D1) Would you like to have an more detailed overview of all existing Rust crates, related to OSM?
D2) And would you like to have all this crates harmonised by defined APIs to use them like Lego brigs to build OSM 3D tools?
I would like to have all of this. I would even like to make all of this.
Would you like to participate? In which one of them above?
I am not in prison, no time to code or write all of this. But I started with C1+B2:
“OBI” in short. You may try it like this:
https://www.OSMgo.org/bevy.html?way=osm-id
Takes 20s for the first load. Just arrow keys work.
Try some buildings, you like.
It is still quite beta! To get into the topic I did NOT use any OSM crate firstly.
Find more details in the OBI repository