Urban Eye 3D – JOSM 3D Viewer Plugin

Strange. It never crashed before. :slight_smile:

Could you please provide me with osm file? Or coordinates of bbox?

Sorry can’t reproduce it. Today everythin was fine :confused:

1 Like

Never a fail here, but I do tag roof:orientation to tell if the hip is on the short (across) or is on long side (along). Then I use the KindaHacked plugin extension’s H shortcut to add the roof:direction.

2 Likes

@SekeRob, why do you need roof:direction if you have already set roof:orientation?

1 Like

Orientation along/across only tells if on the long or short side, does not tell which of the two short/long sides… direction will. Strictly only direction would be enough for roof types like side hipped and skillion, but I’d like to be complete.

1 Like

Hi, could it be possible, that saltbox has the wrong shape?

1 Like

I would say that there is no real consensus about roof:shape=saltbox. Other wiki-pages describes describes this shape differently, and there are different opinions even in single bug report.

Urban Eye just follows rendering of F4 here.

1 Like

Besides the very-WIP OSM Wiki: OSM-4D proposal, where are the conflicts? (ref: OSM Wiki: Tag:roof:shape=saltbox#Common_tagging_mistakes)

The existing roof:shape=saltbox rendering by the plugin is definitely incorrect.

roof:ridge=yes could be used to indicate the location of the ridge, as I have (experimentally) done here and here:

In its absence, just default to the ridge being at the ⅓rd mark along the edge.

Let roof:direction=* work just like roof:shape=gabled, but with the long side of the roof sloping down in that roof:direction=*.

Perhaps I should just use two skillions …

Unnecessary complication - that requires two additional building:part=* areas, for something that should just be represented as a single tag on the main building=*.

I don’t know if the ticket system is for plugin creators, too…
I got the “crash” again.

€dit:
like @ivanbranco proposed:

I would rather open an issue here:

2 Likes

Osm-file or coordinates are highly needed!

1 Like

The bug is fixed in 1.6.1

@SimonHarms, please pay attention to validation results. You examples contain a lot of broken geometry, it may impact generation of 3d models negatively.

1 Like