bvbmatze
(Matthias Uden)
10
OSM-3D should also be supporting this rather soon (hopefully) 
Ok, good point, that makes sense. But what happens, if there are various images for a single ID? Is it then in the responsibility of the renderer/viewer which to choose?
Ok, we can do it this way. I wasn’t aware of the existing material tagging conventions.
I am not sure if I get your point, but this seems to me like a solution which is too much tailored for your plugin. (please correct me if I’m wrong :-))
Please don’t get me wrong, your tool is brilliant, but regarding the tagging, we should clearly go for a viewer/editor independent solution.
As always, the process of “tagging” a building texture must be as easy as possible for the mapper.
In my opinion, there should be only two easy steps:
- Looking up a suitable texture in the online repository
- Tagging the object with the appropriate texture ID
Everything else should be done by the individual renderers and the mapper shouldn’t have to care about that.
At least at the moment this is in my opinion enough to start with. In the future, further options on how the facade has to be applied, might be added (e.g. repeating the window templates etc.)
Cheers,
Matthias