alan_gr
(Alan)
5
That makes sense. With a temporary tag, we are actually reducing the incentive for renderers to look at secondary tags, as a lot of dangerous paths would temporarily disappear from the map. Then as these paths are gradually surveyed and retagged, they will simply reappear in general purpose renderers.
Here are two paths as shown in the default renderer. One is a wide smooth path in an urban tourist area that provides a short cut between paved roads. The other is the route to the summit of Mount Everest.


The route to Everest is already tagged as sac_scale=difficult_alpine_hiking. If I understand your proposal correctly, nothing would change here. So I’m not sure the proposal really helps with the issue of dangerous paths in general purpose renderers (not just the fact they are rendered, but the fact they look pretty much the same as easy urban paths).
It seems you view the main problem as paths of unknown difficulty level that have not been surveyed on the ground. My impression is that many of the discussions around this problem have been about paths that have been surveyed and mapped with appropriate tags, but those tags are not reflected in general purpose rendering.
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