OsmAnd actually renders an existing tag for this. It only seems to be documented in Russian though. Since I last looked it up there seems to have been a duplication in the tagging and FWIW I’m not sure which is the one that renders:
`wood:damage=dead_wood`
Or
`wood:lost=dead_wood`
There are also tags (and OsmAnd rendering) of trees that are knocked over by wind or logged. They don’t render burnt trees but there is an option for that too.
In most instances I think the woods are likely to recover long term so with OSM’s cadence I don’t think it’s worth de-tagging the normal wood tag?
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