I’m back with Roadster! This time player movement is going on only on highways, instead of just flying above everything. Had lots of concept issues and involved loooots of math here, it is possibly buggy as hell
The splash screen is also pimped up a little.
I’ve left the red highway wireframe visible, and there is a ton of debugging going on (hit F12 and watch the theater when you move the player around). This will probably stay for awhile, until I have some more stable codebase.
TODO: My own Overpass server. Really. The number of queries is getting a little too many for the public server. Sadly, this means the game territory will probably be limited only to European cities, as my computer has limited amount of storage… But it will solve many issues. For example currently only small amount of game data is downloaded (roads, enemies, targets) and it is done only at the game startup.
TODO: Make enemies follow roads, too. Should not be too difficult now when I have the code.
TODO: Prettify the latest code. Currently it is looking like a hungry bulldog has rampaged around. There were lots of new concepts for me to deal with, and it is a mess.
TODO: Prettier popups (I’m dragging this across releases, will have to pay attention to it soon)
TODO: Fixing the case when the user is trying to smash his arrow keys.