okey, so this is another lets-post-a-lot thread, which any sane person throws up into AI and lets it summarise it.
I know hallucinations, but really i risk less with those than to keep arguing the same thing over and over.
Sidewalks are not the problem.
Real problem is incomplete mapping
So i was pointing numerous times that crossing a street at any point from one sidewalk to another is simply impossibe via OSM mapping.
But is it? Turns out that noone ever helped me to understand this problem in depth there.
AI did by digging previous talks here and there and that subject.
So turns out routings could route from one separatelly mapped sidewalk to the other just fine. The only reason they dont, knowing sidewalks and street highway widths and having the generated area that its proximity is just fine for routing, is that stuff like barriers, or difference in levels, possible embarkments, retaining walls are not mapped.
There was a separation proposal to solve exactly this routing problem.., but nowadays community keeps disagreeing and argue to no end rather than face the issue and solve it.
I’m very worried that OSM needs a team that will try to solve a problem in depth and vote it internally with practical coordination with a mapping service team, so things start making sense and we can have actual issues solved.
People keep worry about separate sidewalks, i usually mix that with cycleways… but the real problem are actually wide streets for car traffic with very complicated lane widths, their merge, individual geometry, areas excluded from traffic with paint, overtaking ability…
People keep saying that its the area:highway that should be for all of that, but then it really is not and not only it causes editing clutter and problems, noone ever uses it. A real issue is sidetracked and no working solition is given.
I hope this post is going to help someone, sry for writing this much.