I think this can be broken down into steps:
- Should pathless paths be displayed on OSM?
2a) If no, end discussion and remove existing ones and document. Possibility of having this be a regional decision - maybe in Italy say social norms err more towards showing proven passable routes, whereas in Austria and the US they prioritize the sense of exploration and challenge of routefinding.
2b) If yes, how should they be represented (see 3)?
3a) Some type of node network?
3b) Some type of area?
3c) Some type of way with special rendering?
I was expecting this thread to be a bit messy and exploratory, because I don’t know the best way to address this issue, but it feels like it’s worth being addressed. At some point having a firm proposal come out of it that would then be voted on would seem appropriate.
I’ve been trying to use “path” to indicate something that has trail_visibility!=no
, then route for something which is pathless. The latter matches real world usage in both Europe in the USA.
Some people automatically think of “routing” when they see the word route (or think that trailblazes refer to ease of finding routing between trails etc), but that hasn’t been a source of confusion in this thread so far. Creating another term seems like it’d just add to the confusion IMO.
+1 to that.
Interesting. The closest analogy there would be piste:type=skitour
which falls into the area of a cross country route, in that it exists as a known and discussed thing in communities, but doesn’t have any real ground truth to it.
A recommended ski tour way or area that is generally used by many skiers during a season for the purpose of a nordic ascent and a downhill descent in the backcountry. Generally the descent is recommended near the ascent route for safety and terrain judgement and the descent is not mapped.
Rendered as area if first and last point are the same. If a circular way is needed, do not close the way (first and last point is not exactly the same).
I was pondering this - as too many nodes essentially turns a node_network into a way. That said if it was rendered as a very wide way that might help include that visual uncertainty of routefinding.
A few unique advantages of a node_network approach that I can think of:
- It’s very clear that the abstraction of the route (as opposed to an abstracted way) isn’t meant to be followed as it is mapped.
- It forces the visual representation to be looser.
- For routes that have a lot of CYOA I could see there being an area (say the shoreline of a lake) as a bottom then just a node at top, or just the top node. For those that have a key routefinding decision having that as a node allows for attention to be drawn to that point. Being able to select it (long press, etc) on a map and bring up text of a description field also seems handy:
For Cirque Pass I think having a node for the pass, a node for the small pond in the middle that is a decision point between Class 2 and Class 4 (SAC 2-3 vs SAC 6+), then one at the bottom would be fine. Having it be rendered as a way would be clearer, but the top half of that pass can be done in a lot of different ways depending on how much snow there is, people’s comfort climbing down ledges vs pin balling to different sides of the cirque for easier descents, etc.
Agreed.
There are people that think highway=path is appropriate for pathless paths, so I think it’s worth putting out a clear stance.
That’d be covered by trail_visibility
, though as it stands it’s is contradictory and unclear. The wiki page makes it seem mostly about surface, occasionally markers, but iD includes markers for all levels. The original intent was for surface only and that’s how it is still being used, though apparently as a minority usage based on data scraping and most people use it as a mix of both trail surface and markers (which is already covered by trailblazed:visibility.
The terse wording is also a bit problematic - something which is mostly visible vs sometimes not visible doesn’t seem like a strong distinction to me.
I took a stab at clarifying the ratings for it since there’s a push to make a proposal to change it anyways.