Hello @karlos
As always, thanks again for your continued testing and feedback on OSMgo with the latest 3DMR release, your feedback really helps move things forward!
Yes, that was indeed an issue with automated model conversion. Thanks to the efforts of @tordanik and @lonvia, this specific case has been fixed. There may be other models affected in a similar way, if you happen to notice them, please report them either on the community forum or via GitHub issues.
I believe this one isn’t actually broken. What’s happening is that Three.js’ default renderer hides objects beyond a cutoff distance from the camera perspective. Since this model has unusually large dimensions, parts of it disappear once they’re too far away from the perspective, which is relatively smaller on the model’s scale. Since I am relatively new working on ThreeJS, would you happen to know any fix for this, by chance??
No; It’s not always zero. The value is rounded to two decimal places, so with very large bounding boxes, the density drops into very small numbers (like 0.0000034 triangles/m³) which round down to 0.00. A dynamic unit system depending on the value is on the to-do list.
very nice suggestion, would you like to open a feature request for this on the GitHub repo so we can track it properly??
The correct tag is 3dmr. Seems to be fixed, thanks again to @tordanik.
As part of our discussions during GSoC program, we decided to phase out support for offset(origin), translation, scale and rotation fields. Instead, contributors are encouraged to upload models aligned correctly with world coordinates and directions. To help with this, the upload form now includes a small preview with direction helpers.
It’s generally more reliable to fix models locally in tools like Blender before upload. I believe perhaps @tordanik is looking into the direction of fixing all models relying on such fields…
That’s also a consequence of the obj → glb conversion
don’t know what to say on this…
We actually did implement this one right after your initial feedback, please find the new
3DMR tag: 3dmr=nn
hyperlink at the top of the model panel.