See  and on O2W. I know such issues, it appeared times before when I missed some nodes that are shared by various building parts but usually this would affect O2W, too.
2. S3D interpretation This green building looks very different on f4. I guess there are still some problems with defaults or interpretation of S3DB. IMHO this should be a higher priority (incl. all supported types of roofs etc.) if you want to make your map looking right.
3. Mixing weather data
I’m not a lawyer and don’t know how our copyleft affects your final product and all data included. But I recommend to use www.openweathermap.org with the same ODbL to avoid any conflicts with your commercial weather map provider.
4. Scrup as performance killer
Yes, the little plants look very nice, but they just kill my desktop and you see how they need still generated line by line. IMHO this slowdown is to radical.
Currently your map update seems to be paused. When will there be any updates?
I just saw this map today for the first time and for me it looks great!
Here some things that i’ve noticed:
-I think residential roads normally have no road markings and shouldn’t have them in this map. Also parking_aisle, of course.
-Why don’t you allow bigger zoom?
Some points about buildings/building parts:
-buildings with only the tags: building=yes and roof:shape=mansard (without any height tags) are drawn as single roofs directly on the ground. with the tag roof:shape=half-hipped for example, it is correctly, a building with a roof on it is drawn.
-roof:shape=skillion is in other direction than on kendzis map. I’ve just seen in wiki that there exists an tag roof:direction. is it used in this map? if, what are the values?
This roofs look strange. But, to be honest I don’t know how to tag them right. I tried some things, but nothing worked. Anyone an idea? Here are the buildings in OSM. In housenumber 8 I used building:parts, but this also doesn’t work.
I’ve also wanted to point it:
buildings with one level and roof:shape tags are drawn as roofs on the ground. And another example when 2 level building with the roof is looking the same size as 1 level without roof tags. It may be better to draw roof above the stories if no height tags assigned.
P.S. Anyway, the render is cool!
We handle roof:orientation=along|across on base shapes the orientation is computed from the minimal oriented bounding box.
We also handle roof:slope:direction=float (with angle in degree from north) on skillion roofs.
Has a roof tagged with ‘N’ exactly at 0 degrees it’s highest point, or is it orientated an the line mostly in the north? For example, if you have a square roof and the lines are at 10/100/190/280 degrees, how would it look like?