Out of date icons on the Open Street Map (Standard) background

It looks like you already found a way to remove this?

From the history it looks like this and the objects mentioned earlier were points (nodes), not polygons.

I removed a point. After 10 minutes the pixels on the background were still there so I left that and added a dozen or so street lamps, went to the basement did some carpentry, ate lunch and later after I read some stuff on the “Get to know OSM” wiki, I returned to the problem area to find the “Feldts Socker och Cykel” background text gone.
Either someone is looking over my shoulder and doing stuff that I cannot or the databases are talking to each other and accomplishing the removal of those pesky pixels.
Thanks to whomever did this and could you point me to the documentation of the phenomenon?

You did it! See the screenshot (found by clicking “History” in the top menu":

There’s really only one database. Once you save your changes, they are “live”. But any given set of map tiles may take some time to update on the servers (and as noted even that may be obscured by local caches). The Standard layer does a fine job of updating quickly at the most important zoom levels - many other OSM-based maps have delays expressed in months rather than minutes.

Which phenomenon - the time required to see map tile updates?

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One database to rule them all!
:joy:

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I tried to have a go at doing that earlier - the problem is that using the “OSM Standard tiles” in an editor can be confusing, unless you really do want to see “how things were before”. People normally use whatever aerial imagery would be an appropriate background (as up to date as possible, with as little blur and offset as practical). There seem to be lots of options where you are in Sweden.

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There is no documentation but @SomeoneElse issued the explanation already. The background text you see in the editor window comes with the background layer you are using. If you use “Open Street Map” as background you will see the drop shaped white node of the editor which you can edit in any way. Behind this node you see the rendered name (brown colour) of the shop coming with the OSM layer:

editor1

After editing the node you have to close the editor, get the tile re-rendered and open the editor again to get the re-rendered tile as background where the formerly rendered name is no longer existing. That’s the whole thing.

If you use one of the aerial images as background in the editor you will not experience this problem:

editor2

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I believe I now understand how it goes. Thanks.

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