Tordanik
(Tobias Knerr)
9
OSM2World has some experimental terrain calculation capabilities. The results don’t look good yet, so this feature is not enabled for the calculation of the slippy map tiles. I’m going to work on that soon, but it will be a few months before you can expect visible results, unfortunately.
I agree with your observation. I’m currently experimenting with texturing and will see how it looks with texture patterns applied - maybe the offset in patterns will already produce noticeable edges. Drawing visible outlines is also something I could imagine, although it’s not entirely trivial to implement - currently there isn’t really a distinction between outlines and invisible edges within a roof face, for example.
The idea to use aerial imagery is an interesting one, Landsat might even suffice for this purpose and shouldn’t cause any licensing issues. I suspect that the color also wouldn’t be quite “right”, though, since things that are rendered as actual objects (rooftops, roads, parking lots, …) would also be included in the average, i.e. the average color might be different from the average color of “empty” (unmapped) areas.
Actually, that’s among the reasons why green is currently used as an universal backdrop: My assumption is that even in cities, things we usually don’t map tend to be green - small patches of gardens, roadside green, unused land and so on.