Understood - I have seen the road markings starting to appear. one further comment which I have noticed is also a problem with OSM3D: as the buildings are all the same colour and don’t have an edge marking, they can easily merge into each other. Some kind of outlining (not too aggressive) might solve this.
The reason the green seems so strange is that I am mainly looking at urban areas but seeing a lot of bright green in OSM2World. Have you considered either (i) figuring out what kind of area it is (e.g. residential, industrial etc…) from OSM tags or (ii) finding an “average” colour for each tile by processing the aerial photos from Bing (not sure if this is possible under the API / licence though). these would create a more realistic base colour.