Love the discussion, thank to all the great replies.
I think the intent I had seems to be mirrored nicely; normal beginning editors will be able to do mapping without noticing the limits. Growing in permissions as their work progresses. Only the rare addicted-to-this person should hit ceilings.
What is important to me is the social part. The current group of mappers, and everyone commenting here, are self selected as people that are Ok figuring stuff out on their own. Finding that wiki, possibly even joining this forum or some chat. All without the UI giving any indication that this is possible or even useful.
This means we have ignored a large chunk of the population that is not so brave with their mapping efforts. We have a ‘I would like to get someone to review my edit’ checkbox which has no real-life effect of someone actually coming to review it in most cases.
The social part is underdeveloped and we self-selected our community to be filled with people that are Ok with that. The Dutch community is quite busy and has various social channels, which is awesome and I wish I found out about the earlier than I did. For instance.
So the numbers should be picked based much less on how much damage they can do, but much more about how much the edit should be team-approved. I see someone talking about editing a forest. Or mapping houses. These are great examples of things that people would appreciate help with. A quick review, a simple pointer to examples. ANY human interaction, really.
So, sure, you can increase the limits to allow the brave to add loads of stuff, and that may work in various cases. But it may also dramatically backfire with the work needing loads of love afterwards and some mappers will just leave instead of doing that.
The point is that the bigger the changes (area, points etc), the greater the risk of the person going in a different direction as the rest of the community is going.
And that is the reason for limiting their rights, not because of them being destructive but because it works better if we share the knowledge with new people. Propagate the culture, as it were.
The good part is, the vandalism is solved with the same approach without us explicitly aiming for that.
Someone mentioned StreetComplete, which has a great way of rewarding people by giving them some tokens of appreciation based on the work they did. It has no value or effect, but the social concept is known to the streetcomplete people.
I’m sure that the guys behind that project would be willing to join the conversation on combining their stuff into some ‘levels’ design we can make for the OSM database.
In that light, the limits should not be too high, its not about vandalism per-sé, it is about triggering a social and inclusive direction for the OSM teams.
And that means that this would not be a change in isolation. It would trigger more ways that make the mapping experience less about doing something in total isolation, which frankly is what it is today.
This limits on accounts would in my view be a trigger where the rest becomes something that fits and makes sense. Thus leading to a system of building community and onboarding to our culture.