markww
3
emj, thanks for replying to me on this. I of course have some new questions:
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I’ll definitely add the watermark in the map app itself, have to give credit where credit is due.
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No, you should be able to fix Mod tile to do that though
Ok I read through the Mod tile link. It seems that this is for people who want to create their own open street map instance on one of their servers. Then they can choose how to prerender the tiles to be served out? In my case I’d want the world pre-rendered in 128x128 tiles sizes, right? (If this is correct) my problem is that I need something with the server power of open street maps to serve anyone who wants to use the open source community using the library. So I think I’m stuck using the raw 256x256 tiles unless OSM or some other big (free) sponsor wants to host the 128x128 pre-rendered tiles?
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No, you need to request data for the tiles separatly
Ok I modified the library code so it’s pulling the tiles correctly based on lat/lon from OSM (instead of google), and I do see once I zoom in enough streets and street names, which is great. Again, this is by just accessing the raw tiles like:
http://tile.openstreetmap.org/1/0/1.png
For mobile phones, this is probably all that’s needed, just the basic streets and their names. But it sounds like the link you provided allows you to setup a rendering pipeline of exactly what data you want from ‘the server’ rendered onto your final map image. In the tile data server link, there’s actually a suggestion for mobile devices to do just:
GET /api/0.5/tiledata/z/x/y
which is the same as accessing the raw data it seems.
Yeah so I guess I’d just like to know who is actually hosting all these tile images when I’m accessing them via the raw link? Is OSM some funded organization that’s doing it? Do you think it’d be worth talking to them about also hosting pre-rendered 128x128 tiles as well (with fewer colors) to support mobile devices? It’d basically be a duplicate in disk size of what they already have just a lot more file nodes.
Thanks,
Mark