I got hinted do this Video about a better Earth 3D view by Gaussian Splats:
https://youtube.com/shorts/q7LMJvGtydA
We have some 3D renderer for OSM, all using 3D meshes and textures.
Could using Gaussian Splats provide a better impression?
Rendering OSM in 3D is limited by the existing tagging, if existing at all. The result will look like using wooden brings until we augment the tagging by textures and assumed figures, like fences or playground markings. Windows are a topic too. Some renderer like StreetView image details. There are train or flight simulators with even more phantasy added to OSM.
Creating and viewing GLB files looks nice but a bit “strong”. Gaussian Splats promises to do it better. Are you interested to try it? What good looking mesh-tiles do we have? OSM2World provides GLB files.
There is an open source converter form GLB to 3DGS:
https://github.com/electronicarts/mesh2splat
There are plenty of viewers. And render/game engines like Unity and Unreal Engine
Would you like to team up for a test project?
Some info:
https://hackaday.com/2025/10/31/learn-what-a-gaussian-splat-is-then-make-one/