vvoovv
3
I am interested in discussing algorithms:
First of all,
- how to combine SRTM and OSM data to get correct elevation profiles for 3D roads, building, forests
then
- how to draw roofs of Subtype 9
- how to automatically position windows and doors for buildings
- how to realistically represent millions of trees
Also I suggest to discuss a collection of realistically looking textures for POV-Ray-based applications (e.g. a texture for asphalt roads, tracks, footways, water, buildings, etc)